Bloomvault — 20 Animated Pixel Sprites + 20 VFX (Full Collection)
Bloomvault — Full Collection: 20 Animated Sprites + 20 VFX
The complete Bloomvault collection, both themed packs complete in one download: Glimmergrove — ten woodland curiosities and familiars (Lanterncap Pilgrim, Mossback Snail, Dewdrop Sylph, Bellflower Warden, Acorn Courier, Honeyglass Hive, Moonwell Koi, Seedcradle Totem, Mothwing Lantern, Rootbound Staglet) — and Clockwork Reliquary — ten mechanical relics and constructs (Starforge Orrery, Runic Locksmith, Hourglass Hermit, Prism Sentinel, Archive Familiar, Stormcoil Capacitor, Null Bell, Graviton Anvil, Cipher Manta, Sundial Scarab). Every sprite is paired with an independent visual effect that also works on its own. Each pack folder inside is the full standalone pack, with its own README, licence, manifest and checksums.
What's in the pack: 20 animated sprites at 64×64, 24 frames each (480 frames) and 20 effects at 128×128, 44 frames each (880 frames) — 1,360 frames in all. Sprites run idle (loops), activate, recover; effects run loop, burst, end (fading to a fully transparent final frame). Activations and bursts share a 960 ms clock, so pairs fire in sync.
Easy to use, every way: every frame as its own PNG in play order (1,360 sliced singles, named from the sheet data); packed sheets per piece with their Aseprite JSON (frame rectangles, durations, named tags); the layered .aseprite master for all 40 pieces; Godot 4 SpriteFrames resources, script-free scenes and demo gallery projects for both packs; per-piece preview cards and animated GIFs, plus collection contact sheets at native scale and 4× nearest-neighbour.
Specs: sprites 64×64, ground pivot (32, 56) · effects 128×128, ground pivot (64, 100) · all frames untrimmed full-canvas cells on transparent backgrounds · plain PNG + JSON for any engine; each pack's README walks the Godot 4 setup (import-checked in Godot 4.7.1).
Honest notes: single-view sprites — no directional sets and no walk cycles; these are three-state pieces (idle / activate / recover) for scenes, interactable props, familiars and constructs. Playback only — gameplay logic and audio are yours to add. The author's Lua rebuild scripts are not included; the editable masters are. And plainly: this collection is the two single packs complete, nested whole — if you already own one of them, its contents here are that same pack, not an expanded version.
How it was made: Every piece was authored as pixel placements inside Aseprite — layered .aseprite masters with set tags and timings — by an AI-assisted authoring process: original Lua code driving Aseprite's editor API (each pack's PROVENANCE.md carries the full method statement). No image-generator output, traced reference, or stock art is used anywhere in this collection. Class: ORIGINALS.
License: AI Conglomerate — Asset Pack License (full text in the pack). Use it in your projects, commercial games included; modify it to fit. No resale or redistribution of the art itself, no authorship claims, no NFT minting. Training AI on the art is permitted.