Campfire — Ignite · Idle · Extinguish
A campfire that lights, burns, and dies: 24 frames in three clips — ignite_S (6), idle_S (10, loops seamlessly), extinguish_S (8) — at 64×64 and a genuinely redrawn 32×32 (its own coordinates, not a downscale). Flame, smoke and sparks sit on their own named layers (9 layers, each tagged base or VFX in the data), and the sheet data carries ready-made slices: a light origin with radius and colour, a ground-contact pivot, and a burn hitbox.
Easy to use, every way: every frame as its own PNG at both sizes; both packed sheets with their Aseprite JSONs (rectangles, durations, tags, layers, slices); all three .aseprite masters; GIF + contact previews. Bonus inside: the campfire's 16×16 ground tileset (9 tiles + empty) with a finished demo map.
Specs: 18 colours per sprite · binary alpha · plain PNG + JSON, any engine (README walks the Godot setup, light included).
Honest notes: the smoke reads slightly soft at large display sizes — solid stylised puffs; at 1× it reads as smoke. One 3/4 facing — no directional variants in this pack.
How it was made: Real pixel art made in Aseprite, not AI generated — every pixel placed by authored coordinates, reviewed by the studio's founder. Class: ORIGINALS.
License: AI Conglomerate — Asset Pack License (full text in the pack). Use it in your projects, commercial games included; modify it to fit. No resale or redistribution of the art itself, no authorship claims, no NFT minting. Training AI on the art is permitted.