Clockwork Reliquary — 10 Animated Pixel Sprites + 10 VFX

Clockwork Reliquary — 10 Animated Pixel Sprites + 10 VFX

Sale price  $5.59 Regular price  $6.99
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Clockwork Reliquary — 10 Animated Pixel Sprites + 10 VFX

Clockwork Reliquary — 10 Animated Pixel Sprites + 10 VFX

Sale price  $5.59 Regular price  $6.99

Clockwork Reliquary — 10 Animated Sprites + 10 VFX

Ten mechanical relics and constructs, each paired with an independent visual effect that also works on its own: Starforge Orrery (Ephemeris), Runic Locksmith (Tumbler Cascade), Hourglass Hermit (Timefall), Prism Sentinel (Prismatic Aegis), Archive Familiar (Scriptwake), Stormcoil Capacitor (Coil Discharge), Null Bell (Silence Bloom), Graviton Anvil (Gravity Lens), Cipher Manta (Cipher Wake), Sundial Scarab (Sunscript). One half of the Bloomvault collection; self-contained, needs no other pack.

What's in the pack: 10 animated sprites at 64×64, 24 frames each (240 frames) and 10 effects at 128×128, 44 frames each (440 frames). Sprites run idle (8 frames, 1,000 ms, loops), activate (12 frames, 960 ms), recover (4 frames, 400 ms). Effects run loop (24 frames, 2,000 ms), burst (16 frames, 960 ms), end (4 frames, 300 ms, fading to a fully transparent final frame). A sprite's activate and its effect's burst share the same 960 ms clock, so a pair fires in sync.

Easy to use, every way: every frame as its own PNG in play order (680 sliced singles, named from the sheet data); the packed sprite and VFX sheets per piece with their Aseprite JSON (frame rectangles, durations, named tags); the layered .aseprite master for every sprite and effect, in its piece folder and collected under sources/; Godot 4 SpriteFrames resources, script-free solo scenes, a pair scene per design, and a runnable demo gallery project; per-piece preview cards and animated GIFs, plus contact sheets at native scale and 4× nearest-neighbour.

Specs: sprites 64×64, ground pivot (32, 56) · effects 128×128, ground pivot (64, 100) · all frames untrimmed full-canvas cells on transparent backgrounds — every single is exactly its sheet cell · plain PNG + JSON for any engine; the README walks the Godot 4 setup (made and validated in Godot 4.6.3, import-checked in Godot 4.7.1).

Honest notes: single-view sprites — no directional sets and no walk cycles; these are three-state pieces (idle / activate / recover) for scenes, interactable props, and small constructs. The scenes and pair controller handle playback only — gameplay state, damage, interaction logic and audio are yours to add. The author's Lua rebuild scripts are not included; the editable masters are.

How it was made: Every piece was authored as pixel placements inside Aseprite — layered .aseprite masters with set tags and timings — by an AI-assisted authoring process: original Lua code driving Aseprite's editor API (the pack's PROVENANCE.md carries the full method statement). No image-generator output, traced reference, or stock art is used anywhere in this pack. Class: ORIGINALS.

License: AI Conglomerate — Asset Pack License (full text in the pack). Use it in your projects, commercial games included; modify it to fit. No resale or redistribution of the art itself, no authorship claims, no NFT minting. Training AI on the art is permitted.

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